Support For Vector Graphics?

Would anybody be able to definitively say if Corona does or does not support any kind of vector artwork? If yes what format should I export it and how? I tired .eps but that failed and the .png file was still blurry. I have been trying to size up my graphics from a photoshop file, the background and pig character work and are sharp but the buttons I’m trying to size up are still blurry and I even boosted them to 132dpi and 326dpi.

Danny [import]uid: 59140 topic_id: 26635 reply_id: 326635[/import]

I dunno what you are doing exactly…

But Corona and only load bitmaps, no vectors. My game has “vector” graphics (all the art is made in illustrator), what we do is use the multiple resolution support (@2 and @4) and export appropriate sizes (including HUGE files for @4, with backgrounds reaching 2048x2048 and whatnot…)

If you do not add multiple resolution support, the files need to get scaled, and thus get blurry.

a @4 file in a “droid” get scaled down (losing details and getting slighly blurry)

a normal file on a iPad3 get scaled up so high that it gets absurdly blurry [import]uid: 138716 topic_id: 26635 reply_id: 107935[/import]

I am trying to use one set of assets myself. I do it for new ipad, and scale down. The reason why is as Walter said somewhere that performance goes up when scaling down, but performance goes down when scaling up.

So I have one set of assets, when a 1536x2048 dumps down to a 1024x768 its very sharp, same with Iphone4 and 4s. The only challenging thing is when it gets to a 320x480 screen like iPhone 3gs etc then things get too sharp and details seem to get lost.

So on certain things I’ll go “in between” and do some thing that is in the middle like 1280x 682 or something (going 1/3 smaller all around). That way when it scales up slightly or down, it’s not too blurry (still very sharp) and not too sharp when going down.

Trying to fight that 50MB limit for an app is hard with large assets!

ng [import]uid: 61600 topic_id: 26635 reply_id: 107976[/import]