Introducing Supportive Shark!
For fun, and to keep myself honest, I video recorded the time I spent on the project. (Video will be uploaded tomorrow morning). I did all programming, artwork, and music creation during those four hours. The only thing I started with was a basic config file, build settings, and a font I liked.
Supportive Shark stars a mother shark supporting her scared little baby shark as she travels through the terrifying deep blue sea. To encourage the baby shark to keep going, collect your thoughts before you speak to the baby shark by swimming towards positive words.
Game jams are a great place to try out new ideas. I think this game introduces the unique concept of having the player process if words are positive or negative first, then swimming towards them. This gives the player an extra step in play, instead of having more obvious choices, like spiky enemies and glowing power ups.
I spent a lot of time fixing bugs, unfortunately. Always gotta budget time for that! I would’ve liked to add in some bubbles that would move from the right to the left to show movement - but I suppose that will have to wait until the next version. My ultimate goal was to create a bug free version of a new gaming concept - which I think I achieved - but this of course comes at the cost of a very minimal use of graphics and sound.
It was a fun game jam, and I’m happy to see a working concept at the end of it.
GitHub link: https://github.com/sirnemo/SupportiveShark
Gameplay screenshot:
Screenshot of my collected video logs adding up to 4 hours (and 55 seconds!).