surface normals in box2d

Hi all,

Is there a way to access a box2d-surface’s normal vector? [import]uid: 169740 topic_id: 32188 reply_id: 332188[/import]

sorry for being inaccurate:
when a collision happens, I want to know the contact points of the two colliding surfaces and their tangent/normal vectors [import]uid: 169740 topic_id: 32188 reply_id: 128139[/import]

sorry for being inaccurate:
when a collision happens, I want to know the contact points of the two colliding surfaces and their tangent/normal vectors [import]uid: 169740 topic_id: 32188 reply_id: 128139[/import]

Anybody? nobody?
[import]uid: 169740 topic_id: 32188 reply_id: 128597[/import]

Anybody? nobody?
[import]uid: 169740 topic_id: 32188 reply_id: 128597[/import]

I have the same problem  :slight_smile:

I have the same problem  :slight_smile: