I am wondering how everyone is handling their audio file formats and sizes? I have alot of .WAV files in my current app and working on building an update that will surely double my amount of audio file “space”. Currently my audio takes up about 14mb of my total app size. In order to be able to build across ALL devices (iOS & Android) I have only been successful in making .WAV files run/play.
I have been using Audacity to process all of my files. Does any one know of anything better? Is there anything out there that can reduce/compress the .WAVs down at all?
All my files are:
.WAV
Mono
16-bit
22050 Hz
Is this something we just have to deal with until the Android Audio get better?
I have spent the better part of three days trying to find a better solution. I have read all the Corona Docs etc. If anyone can possibly shed some light on this subject it would be greatly appreciated.
Thx
Rob [import]uid: 16527 topic_id: 22341 reply_id: 322341[/import]
