Switching the Match 3 Logic to use Corona Physics.
Quick and Dirty, Still needs some clean up but pretty quick port in about 20 lines of code.
[youtube]https://www.youtube.com/watch?v=WlkgNobC0Ng[/youtube]
Switching the Match 3 Logic to use Corona Physics.
Quick and Dirty, Still needs some clean up but pretty quick port in about 20 lines of code.
[youtube]https://www.youtube.com/watch?v=WlkgNobC0Ng[/youtube]
Cool. Good work.
Nice, have you got an example where you would use some special fields, something likes in a game ‘chutes and ladders’, where your object would fall through 2 or more fields without the ability to stop in the middle? [and falling through one cell would take as much time as falling through regular cell]?
I’ve had so many ideas regarding this but none of them worked in the long run … I was just thinking you might spark a new out-of-the-box idea.
Thanks
Krystian
Not sure what you mean as I have never played chutes and ladders, however saying that the way I did the grid is pretty simple so in the video above when you see them hit an empty space and slide to the right that area is just designated as a “block” and anytime it hits a block it moves left/right depending.
Without that type=“block” then it would fall straight through that masked area.
Is that what you mean?
Wow I like!
Cool. Good work.
Nice, have you got an example where you would use some special fields, something likes in a game ‘chutes and ladders’, where your object would fall through 2 or more fields without the ability to stop in the middle? [and falling through one cell would take as much time as falling through regular cell]?
I’ve had so many ideas regarding this but none of them worked in the long run … I was just thinking you might spark a new out-of-the-box idea.
Thanks
Krystian
Not sure what you mean as I have never played chutes and ladders, however saying that the way I did the grid is pretty simple so in the video above when you see them hit an empty space and slide to the right that area is just designated as a “block” and anytime it hits a block it moves left/right depending.
Without that type=“block” then it would fall straight through that masked area.
Is that what you mean?
Wow I like!