Switching physics.setDrawMode stopped working daily 2017.3044

Has anyone else noticed that physics.setDrawMode has stopped changing the draw mode after the initial start?

I have been using this code for some time to allow CMD+UP to cycle through the physics draw modes:

require("physics") physics.start() physics.setGravity(0,0) physics.setDrawMode("normal") local composer\_isDebug = "normal" local accel = function( event ) print(composer\_isDebug) if (composer\_isDebug == "normal") then composer\_isDebug = "hybrid" elseif (composer\_isDebug == "hybrid") then composer\_isDebug = "debug" elseif (composer\_isDebug == "debug") then composer\_isDebug = "normal" end physics.setDrawMode(composer\_isDebug) print("composer\_isDebug: "..composer\_isDebug) return true end Runtime:addEventListener( "accelerometer", accel )

It no longer works. I’m not sure with which daily it stopped.

Ok, sorry, the behaviour has changed. Now interaction with the sim is required for the change to take effect.

If this was noted previously I missed it - been away for a while.

Ok, sorry, the behaviour has changed. Now interaction with the sim is required for the change to take effect.

If this was noted previously I missed it - been away for a while.