Syntax Error ) expected near & [Help Me]

Ok, so over the last couple of days I have been making a platformer game and im getting these errors.

Please help…

Code:

-- Project: The Runner -- Description: -- -- Version: 1.0 -- Managed with http://CoronaProjectManager.com -- -- Copyright 2013 . All Rights Reserved. -- cpmgen main.lua local sprite = require("sprite") local physics = require("physics") physics.start() system.activate("multitouch") display.setStatusBar(display.HiddenStatusBar) \_W = display.contentWidth; \_H = display.contentHeight; motionx = 0; speed = 2; local background = display.newImage( "background.png", true ) background.x = \_W/2; background.y = 160; local ground = display.newImage( "floor.png", true ) ground.x = \_W/2; ground.y = \_H; ground:setReferencePoint(display.BottomLeftReferencePoint); physics.addBody( ground, "static", { friction=0.5, bounce=0.3 } ) player = display.newImage( "guy.png" ) physics.addBody( player, "dynamic", { friction=0.5, bounce=0 } ) player.x = math.random(10,\_W-10) local left = display.newImage ("leftbtn.png") left.x = 45; left.y = 280; local right = display.newImage ("rightbtn.png") right.x = 120; right.y = 282; function left:touch() motionx = -speed; end left:addEventListener("touch",left) function right:touch() motionx = speed; end right:addEventListener("touch",right) local function moveplayer (event) player.x = player.x + motionx; end Runtime:addEventListener("enterFrame", moveplayer) local function stop (event) if event.phase =="ended" then motionx = 0; end end Runtime:addEventListener("touch", stop ) player.x = 440; player.y = 280; function player:touch(event) if(event.phase == "began") then player:setLinearVelocity( 0, -150 ) end end player:addEventListener("touch",player) print(system.getInfo("model")) function player:tap( event ) if (event.numTaps >= 2 ) then print( "The object was double-tapped." ) return true; elseif (event.numTaps == 1 ) then print("The object was tapped once.") end end player:addEventListener( "tap" )

This is the problem:

function player:tap( event ) if (event.numTaps >= 2 ) then

Should be:

function player:tap( event ) if (event.numTaps == 2 ) then

This is the problem:

function player:tap( event ) if (event.numTaps >= 2 ) then

Should be:

function player:tap( event ) if (event.numTaps == 2 ) then