system.activate( "multitouch" ) crashes app

Adding system.activate( “multitouch” ) crashes my app in the simulator and on the device. I have no idea why it will not run. It works in every app, but the one I am working on so it is not a bug in the SDK. I am using director slim, a UI module and a couple single touch events. Other than that I have no clue what could be causing the problem. Do standerd touch events stop working once this is called? If anyone else has encountered this issue then I would love to get some feedback on how you got past it. [import]uid: 38614 topic_id: 30034 reply_id: 330034[/import]

Have you solved this problem? I have the same problem in my app. Does anybody have any idea? [import]uid: 183134 topic_id: 30034 reply_id: 136323[/import]

I have solved the problem, I put the system.activate(“multitouch”) line into main.lua and the problem is solved. [import]uid: 183134 topic_id: 30034 reply_id: 136324[/import]

Have you solved this problem? I have the same problem in my app. Does anybody have any idea? [import]uid: 183134 topic_id: 30034 reply_id: 136323[/import]

I have solved the problem, I put the system.activate(“multitouch”) line into main.lua and the problem is solved. [import]uid: 183134 topic_id: 30034 reply_id: 136324[/import]