I published an iOS / Android game a couple years back, and now I’m looking to make a windows version. I was able to get things running pretty quickly - even my custom level stuff, which reads & writes local files.
However, on Windows I would like to control WHERE those custom writes occur - no procedurally-named directories. I want to specify a “my levels” folder inside the app folder.
The online documentation for system.pathForFile doesn’t seem to cover windows cases very well. Anyone with experience able to help me out here?