I have a scene that creates a tabbar in the createscene function. When a user presses the button, the onPress event calls an overlay in which the user selects a value from a pickerwheel. The app goes back to the main scene by calling gotoscene. The problem is that the button on the tab bar won’t respond to the onPress event anymore after the app goes back to the main scene. The tab bar is visible and the other button responds, just not the button that originally called the overlay.
If I recreate the tab bar the button will work but this seems unnecessary?
Any suggestions on why this might be happening?
Thanks