In my game I would like several enemies to target the player character.
Each enemy will have it’s own attributes (type, x/y pos, life, speed, direction etc.) all of which I realise will need to be stored in a table. What I’m having difficulty figuring out though is how to specify which sprite to use for each enemy type, and then how to display it on the screen.
I’m not sure if I’ve explained that very well so if I haven’t I’ll try again, but any help would be appreciated.
Thanks
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