Tableview Bug in GraphicsCompatibilityMode 1

Hi there,

I was checking out the new tableView widget for my current project and there’s a bug when using it in graphicscompatibilitymode 1. Scrolling up and down makes the content shift to the top or the bottom, really weird issue. The same is happening with the new scrollView widget.

I used the listview 1 example from corona. Check out the video here:

https://vimeo.com/86610029

Please don’t tell me I have to change nearly 10.000 lines of code because this only works in graphics 2.0…

best regards,

roman

Hi Roman,

Can you provide more details on the build # you’re using? Is this a new bug that didn’t exist until recently (regression)? Did you modify the sample project at all, or is this “out of the box” behavior?

Thanks,

Brent

Hi Brent,

Newest Build 2014.2177, the only thing I did was to put the graphicsmode in config.lua. I also changed the number of tableview rows to a smaller amount, but that doesn’t seem to matter…

Thanks,

Roman

Got this problem too, the scrollview’s behavior in GraphicsCompatibilityMode 1 is not right. I couldn’t fix it no matter how I did to change the content’s pos.

I record a video too, it’s Corona SDK v2013.2100 on OS X 10.9.1

In this video, you will find the difference after I set the graphicsCompatibility = 1, before I set the value, everything works fine as usual, but after that, thing goes wrong.

http://youtu.be/AfjdQp6w9tU

Hi Roman,

Can you provide more details on the build # you’re using? Is this a new bug that didn’t exist until recently (regression)? Did you modify the sample project at all, or is this “out of the box” behavior?

Thanks,

Brent

Hi Brent,

Newest Build 2014.2177, the only thing I did was to put the graphicsmode in config.lua. I also changed the number of tableview rows to a smaller amount, but that doesn’t seem to matter…

Thanks,

Roman

Got this problem too, the scrollview’s behavior in GraphicsCompatibilityMode 1 is not right. I couldn’t fix it no matter how I did to change the content’s pos.

I record a video too, it’s Corona SDK v2013.2100 on OS X 10.9.1

In this video, you will find the difference after I set the graphicsCompatibility = 1, before I set the value, everything works fine as usual, but after that, thing goes wrong.

http://youtu.be/AfjdQp6w9tU