tableView onRowTouch doesn't trigger when scroll has reached a limit

Hi, 

i am noticing an issue where when i scroll the tableView to one of its limits (either up or down) the next time i touch a row it doesn’t respond to the touch, so i need to touch again on the row in order to get it to respond.

Is this a known issue? i can’t think of anything i am doing to cause this issue on my end.

Actually… i just tried on the sample app for the tableview and it also happens.

This is happening both on simulator and on device.

I am on version 2013.1135

Thanks

Known bug that’s fixed in the daily builds. It’s also fixed in the github  version of the widget library.

You can get that here: https://github.com/coronalabs/framework-widgets

And see how to use it here: http://youtu.be/cm6H990Y_Es

 Jay

Thanks Jay… i just saw that on another thread and am going to bring it in from github. If all goes well one day i will go pro and have daily builds :slight_smile:

Hey Jay. Thanks for sharing your video. I tried the suggested way to require

local widgetG = require( “widgetLibrary/widget” ) 

and it didn’t seem to work for me. I then saw another suggestion which replaces the “/” with a . and looks like this :

local widgetG = require( “widgetLibrary.widget” )

That seems to work well for me. Any idea why? All the best.

At about the 2:50 mark in that video I mention the slash vs period – Lua needs the dot for a path separator rather than the slash in a require statement.

In things like display.newImage(“images/mypic.png”) you can use a slash because that’s a Corona API call, not a Lua thing. (At least I believe that’s the reason why.)

 Jay

Funny how I had a youtube stutter right around that time and skipped ahead a little. Sorry for missing that and asking this redundant question. All the best!

Known bug that’s fixed in the daily builds. It’s also fixed in the github  version of the widget library.

You can get that here: https://github.com/coronalabs/framework-widgets

And see how to use it here: http://youtu.be/cm6H990Y_Es

 Jay

Thanks Jay… i just saw that on another thread and am going to bring it in from github. If all goes well one day i will go pro and have daily builds :slight_smile:

Hey Jay. Thanks for sharing your video. I tried the suggested way to require

local widgetG = require( “widgetLibrary/widget” ) 

and it didn’t seem to work for me. I then saw another suggestion which replaces the “/” with a . and looks like this :

local widgetG = require( “widgetLibrary.widget” )

That seems to work well for me. Any idea why? All the best.

At about the 2:50 mark in that video I mention the slash vs period – Lua needs the dot for a path separator rather than the slash in a require statement.

In things like display.newImage(“images/mypic.png”) you can use a slash because that’s a Corona API call, not a Lua thing. (At least I believe that’s the reason why.)

 Jay

Funny how I had a youtube stutter right around that time and skipped ahead a little. Sorry for missing that and asking this redundant question. All the best!