Default behaviour on iOS is that when you tap and hold a row without scrolling it up or down, then release the touch, the row counts as selected.
I’m using phase == “tap” and then I go to a scene. But then the touch and hold scenario fails, and even if you are a rather lazy tapper it will fail as well as it stops counting as a tap.
How are people getting around this, if at all?
I’m using todays build (1149)