I have code to create the scene for taking turns. First scene/file is for X first then O and then I need to do another for O first then X. I have followed the instructions given but cannot work out how to make this code work. Any advice would be greatly appreciated.
Thanks!
local composer = require( "composer" ) local scene = composer.newScene() d = display w20 = d.contentWidth \* .2 h20 = d.contentHeight \* .2 w40 = d.contentWidth \* .4 h40 = d.contentHeight \* .4 w60 = d.contentWidth \* .6 h60 = d.contentHeight \* .6 w80 = d.contentWidth \* .8 h80 = d.contentHeight \* .8 ----DRAW LINES FOR BOARD local lline = d.newLine(w40,h20,w40,h80 ) lline.strokeWidth = 5 local rline = d.newLine(w60,h20,w60,h80 ) rline.strokeWidth = 5 local bline = d.newLine(w20,h40,w80,h40 ) bline.strokeWidth = 5 local tline = d.newLine(w20,h60,w80,h60 ) tline.strokeWidth = 5 --PLACE BOARD COMPARTMENT DIMENSIONS IN TABLE board ={ {"tl",1,w20,h40,w40,h20,0}, {"tm",2,w40,h40,w60,h40,0}, {"tr",3,w60,h40,w80,h20,0}, {"ml",4,w20,h60,w40,h40,0}, {"mm",5,w40,h60,w60,h40,0}, {"mr",6,w60,h60,w80,h40,0}, {"bl",7,w20,h80,w40,h60,0}, {"bm",8,w40,h80,w60,h60,0}, {"br",9,w60,h80,w80,h60,0} } -- local EMPTY, X, O = 0, 1, 2 local whichTurn = X -- X is starting game --FILL COMPARTMENT W/ COLOUR WHEN TOUCHED local function fill(event) if (event.phase == "began") then for t = 1,9 do if event.x \> board[t][3] and event.x \< board[t][5] then if event.y \< board[t][4] and event.y \> board[t][6] then if board[t][7] == EMPTY then board[t][7] = whichTurn whichTurn = whichTurn == X and O or X end end end end end end Runtime:addEventListener ("touch", fill) return scene