I have a ball with gravity applied to it. When tapped the ball goes straight up, I want the ball to bounce in the opposite direction of its tapped coordinates.
function moveBall (event)
ball:applylinearImpulse ( 0, -.2, ball.x, ball.y)
The Resource documents do not give very much detail on using the applylinearImpulse event…
[import]uid: 38677 topic_id: 6696 reply_id: 306696[/import]