Hi, I recently released “Tapporcry" (as in Tap Or Cry) on iOS and Android. It’s a small game I’ve been working on (on the side) since 2017.
Initially my goal was to create a simple looking game without fancy artwork and luxuries like that. Something I could finish within reasonable time. However, three years later the game is packed with my own artwork, music and sfx. I loved the process of creating the game and can’t wait to begin expanding it with more levels, enemies and so forth.
Hi Kenni! Congratulations for releasing you own game! Looks great, really nice graphics and eye-catching icon!
Downloaded and tried it. Easy to get started and seems fun, but I won’t review the gameplay since I’m not really in the target audience for hyper-casual tapping games.
One thing I did notice that I think you should fix is that the status bar did not hide on my iPhone XR. When flipping my phone in horizontal direction the status bar was still visible on the left which was a little annoying and took some focus away from the pretty graphics of the game.
I also have a question for you: Which program(s) did you use to make the trailer? Looked very good with the animated captions at the bottom!
That’s great - thanks for trying my game and for your feedback. Will look into fixing the status bar issue.
The trailer and animated captions were all mainly created with Adobe Premiere Pro (designed in PhotoShop). Slightly animated Northmice logo in the end was done in After Effects.
@Renato - I just checked both the App Store and Google Play and both state the game is released in Italy. Maybe I’m overlooking something?
Hello Kenni! I tried game and I really like it. Graphics and sounds are good quality.
I can see navigation bar on my LG G7 (Android 9) and I agree its somewhat disturbing.
Update: Also I wasnt able to use my side buttuns to change sound volume once app started. I tried to restart app but it didnt help. If I suspended app, buttons started to work again in Android. Maybe you have set some key listener or something?
Jiří
I forgot to ask, who do you use for the ad service ?
I thought the ads were good, and I thought the choice for the user to choose to personalize or not-personalize the ads was a nice feature.
Wow, thanks for the review @joelutting! You are right, our games do have somewhat similar game mechanics. Will give your game a try and review/rate also.
Hi @kaeguree - thanks for trying out my game. It’s just me - I’m creating the game on my own. Everything from coding to artwork to sound, music, videos, etc.
Hi @MadDogDean, many many thanks for trying my game and great to know it’s running smooth on your Moto G. And yes, the white beard, creepy old nose and bony fingers magicly vanished once I got the game released. However, with these Android bugs I hear about it’s beginning to grow out again. hehe.
and @kaeguree - thanks. I know artwork and sound can be painful. Many of the sounds in Tapporcry is just me grunting into the mic, trying to sound like a zombie or sounding like someone getting punched - then I pitch it like crazy to the point where it sounds ok. Or I layer/combine several sounds to form the one sound I need and then add a bunch of time stretching/pitching and so on, so it becomes my own sound in the process - sort of like sculpting a sound.
Hi again. Mega, incredibly happy to announce that the long awaited G-G-Graveyard update for Tapporcry has finally been released. New creepy level, monsters and music + tons of improvements. Ended up taking way more time than expected