Templates and Tutorials at RagdogStudios.com

Hi there,
we wish everyone happy holidays (:
With the new year coming, we’ve decided to polish up our website, and in the process, start a series of tutorials and templates for novices and experts alike.

Our Templates, built for all Corona subscribers (starter/basic too):

Flappy Bird Template

https://www.youtube.com/watch?v=ENpS4BsUvkY

Don’t Step The White Tile Template

https://www.youtube.com/watch?v=w-SLC95jaUI

Jumpy Jack Template

https://www.youtube.com/watch?v=U4Kx53ehJmc

Advanced Runner Template

https://www.youtube.com/watch?v=E4hxTIYEf2o

There’s also two completely free tutorial up. The first one is for complete beginners, it starts by explaining the fundamentals of LUA and, soon, of the Corona SDK, all the way to building a simple game. 
Simple Introduction to LUA and Corona SDK part 1

The second one is more of a tip, using repeating textures to create lightweight snow or rain effects.

Snow/Rain Effect with Corona SDK Graphics 2.0

Our Tile Engine for Corona SDK
YATS - 500.000 tiles, 256.000.000 pixels loaded on an iPhone 4 at 55-60 FPS

We already have several tutorials and templates in the making for the year that comes, but if there’s any particular topic you’d like to see covered, let us know (:

http://www.ragdogstudios.com

Happy holidays and a happy new year!

 

A little update with a new tutorial (;
How to create masks from polygons at runtime

Simply choose a group, a polygon (be it a circle, rect, or a more complex polygon), and the group/image will be automatically masked with it.

Enjoy!

Another update (:

Change RGB to 2.0 Graphics and use HEX as well

Our 1 Week blitz development for the New Year

Just a quick update about YATS, our performant tile engine that reaches it’s alpha (in terms of feature, as it can already be used for production) stage.

YATS - 500.000 tiles, 256.000.000 pixels loaded on an iPhone 4 at 55-60 FPS

A little update with a new tutorial (;
How to create masks from polygons at runtime

Simply choose a group, a polygon (be it a circle, rect, or a more complex polygon), and the group/image will be automatically masked with it.

Enjoy!

Another update (:

Change RGB to 2.0 Graphics and use HEX as well

Our 1 Week blitz development for the New Year

Just a quick update about YATS, our performant tile engine that reaches it’s alpha (in terms of feature, as it can already be used for production) stage.

YATS - 500.000 tiles, 256.000.000 pixels loaded on an iPhone 4 at 55-60 FPS

We’ve just released a new template! (:
We didn’t really plan it, but given the amount of requests we got we went around and delivered (; 
We’ve made it as flexible and lightweight as possible, so that it’s easy to replace art, sounds, and especially implement new features. Basically everything is customizable: game speed, pipes position, gaps sizes, gravity, force of flap, parallax effect, buttons effects.

Flappy Bird Template for Corona SDK

Nice! I read that you have the social networking buttons built into the template but it sounds like the actual FB, Twitter etc implementation is left to the developer using the template. Is this the case, can you kindly confirm? Thanks

Hi! (:
Yep, we put the button, but left the social implementation to the dev (although by default it opens the SMS page to show how to make a text that includes the points made). We’re planning to add them all though (email, twitter, facebook, sms) in the next update.

Thanks for the confirmation. It would be nice to show how its done as these things keep changing. 

And perhaps an ad network or two thrown in there if possible. Thanks

We actually have a little module we use for all the social sharing, but we need to polish it up a bit. 
Regarding the ads, that’s a good idea, thank you (; We’re planning to put everything in the first update either by tomorrow or the day after.

Great! Thank you very much. 

A new update for the Flappy Bird Template is out!

Here’s the changelog for V1.05:

-Added a documentation file to quickly help you get up and running to understand and modify the template
-Introduced support for Starter and Basic users. Now anyone can deploy to stores and devices, no matter their subscription
-Full social sharing capabilities support. The Share button now brings up a custom menu, that allows the user to choose between Facebook, Twitter, Email and SMS to share their score. Simply change the Facebook and Twitter API keys and let our template handle it!

As always, all updates are completely free.

You can get it now on our website: http://www.ragdogstudios.com

Yet another update for the Flappy Bird Template!
With v1.2 comes ads support and a few other improvements for customization!

As always free for all current customers!

Check out this new video to see the changes:
http://www.youtube.com/watch?v=zB_S5LocXuQ

Get it while it’s hot 

Hi hachisoft,

Really great update. I bought it yesterday before the price rise :slight_smile: . I tried android builds for the corona but the apk file size becomes very large (8.2 MB). I use corona starter licenses, if I use corona pro, Is the apk file size can be smaller?

thanks

Hi Makrif,
thank you for your support (;
Regarding file size, unfortunately there doesn’t seem to be any particular difference. The actual template is about 2mb, I’ve just tried making a build for android to check the size, and the result is 8.2 MB as you said, so no difference between Starter and Pro. It’s probably all Corona source files (6MB worths of them). Maybe opening the apk, remove files you don’t need, and resign it could do the trick, but we never went through the process.

Thank you for the information. This is very important because I plan to buy corono pro. I’ve tried to build the blank application , but the apk file is too large (6-7 MB) so it is difficult to compete with original Flappy birds were only 800 kb.

I can see why that might be a problem, but I think the file size, especially for casual users, might not make that much of a difference (:
Also, especially when it comes to games, experience thought us that a good presentation (art, screenshots, icon) is usually much more important than anything else when the user must decide if it’s worth the try or not. If your take on the “genre” is interesting enough, I’m pretty sure most people will not even check the file size (unless it’s 50mb :smiley: ).

o yes… i see… really nice

Thanks