Testing Admob on iPhone 6

Hi Guys,

I’ve finished the game I’ve been working on and also finished with all of the ads implementation.
My Q- is there any way to test ads before submitting the app to the appstore?
I mean, seeing the banner at the simulator, checking that it shows well, on time etc…

Thanks,

Asaf

Ads generally don’t work in the simulator.  You need to test on a device.  The simulator simply doesn’t have access to libraries needed to make this work.  AdMob supports adding:   testMode = true   to the parameter list you’re using, like x, y, and so on.

Rob

Thank you for your answer!

So when i will test it on a device, should i see actual AdMob ads on the screen/ blanks where the banner should be…?

I know I can just go and check it  but I’m working on a friend’s mac which i have limited access to , so I want to know what to expect:)

You should see ads on the device where your placeholders are assuming everything in your code is right.

Rob

Got it,
Thanks :slight_smile:

Ads generally don’t work in the simulator.  You need to test on a device.  The simulator simply doesn’t have access to libraries needed to make this work.  AdMob supports adding:   testMode = true   to the parameter list you’re using, like x, y, and so on.

Rob

Thank you for your answer!

So when i will test it on a device, should i see actual AdMob ads on the screen/ blanks where the banner should be…?

I know I can just go and check it  but I’m working on a friend’s mac which i have limited access to , so I want to know what to expect:)

You should see ads on the device where your placeholders are assuming everything in your code is right.

Rob

Got it,
Thanks :slight_smile: