Testing relativeTouch

Hello,

What is the best practice to test relativeTouch and those combined accelerometer and gyro values? I feel like rebuilding every time may not be the best workflow. Is there a way to connect the Sirimote to the Simulator or read out its values anyhow?

When developing for tvOS (and everything else) I use Corona Live Builds.  It’s instantaneous - your post makes me think you aren’t using this?

Also, never got satisfactory touch working for tvOS so I would definitely appreciate if you keep us posted on your journey.

You’re right with your assumption that I am not using this  :smiley:  I will take a look at that for TV.

Strange touch input, strange gyro input, that sounds fun. I will keep you posted.

Live Builds is a life saver - you will still have to “manually” load the initial live build but then you are good to go as long as you don’t change your build.settings