@Danny,
I actually got my app working. I was trying to do an update of a text object on a touch event (a multitouch pinch/zoom). Turns out the touch events come ridiculously fast and close together on iOS and Corona couldn’t keep up (again that’s just with one text object). I throttled my gesture processing so it only processed touch events on a 50ms granularity and that was enough to get it work.
Regarding submitting a bug, I think I’m going on strike as far as bug submitting goes. I have 15 open bugs right now. It has not been my experience over that past several months that spending the time and effort to write a bug is worth it, given the low and slow fix rate (and the fact that most of them get put so far on the back burner that they’ll never get fixed). So my current rule is that unless it prevents me from shipping my app, I don’t event bother to report it. Best case is it’s just going to distract you from the showstoppers that are already on your plate.
When my bugs start getting fixed, or when the overall open bug count gets to a manageable level, then I’ll start submitting again (I have a backlog of 5-10 unreported ones where it just didn’t seem worth the effort to write a sample).
Bob
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