I’m trying to achive an old-school, pixelated look for my game. If you scale up a sprite though, it looks like bi-linear filtering is applied and it looks blurry instead of pixelated.
Is there a way to change sprite filtering options in Corona so I can scale up a sprite and it looks sharp? I really don’t want to have to pre-scale my assets and waste all that texture memory. [import]uid: 85740 topic_id: 30948 reply_id: 330948[/import]