If I create more than one display object out of the same image (e.g., obj1 = display.newImage(“image.png”); obj2 = display.newImage(“image.png”)), is Corona smart enough to only load one copy of the actual image into texture memory and have both display objects refer to that same image? For example, if I have 100 balls bouncing around on the screen, and they’re all created from the same 10kb image file, will I be using 10kb of texture memory or 1mb? Thanks. [import]uid: 10327 topic_id: 3392 reply_id: 303392[/import]
You will be using 10kb of texture memory. Corona is that smart
[import]uid: 5712 topic_id: 3392 reply_id: 10119[/import]
Thanks! Now a Corona tiling engine makes sense;-) [import]uid: 10327 topic_id: 3392 reply_id: 10123[/import]