Texture memory management

How does Corona handle texture management? If I load the same image multiple times, is Corona smart enough to use the same texture memory? Will there be support for storing animations in a single PNG file (instead of seperate files?) This could also save some memory for non-power of 2 images.

[import]uid: 4702 topic_id: 596 reply_id: 300596[/import]

Corona knows when an image is loaded twice and only loads it once. The fishies sample code is a good example of how Corona just loads one image even though there are 10 or so fishies on the screen.

We have a movieclip class for creating sprites. I don’t think we will be adding support for animated PNG’s.

Carlos [import]uid: 24 topic_id: 596 reply_id: 1164[/import]