Texture Memory Monitor For Reporting Which Image Files Are Consuming Memory?

I want to dynamically know what image files are consuming my texture memory.

All my images are in image sheets and it seems that the the otherwise-useful mtm.report() utility is no good to me in this case.

Any suggestions?

There is a verbose flag in mtm that makes it print out info on each event. Does that help you? Or perhaps you already came up with something since this is an older post. (I haven’t been around for a while. Am off doing other things.)

There is a verbose flag in mtm that makes it print out info on each event. Does that help you? Or perhaps you already came up with something since this is an older post. (I haven’t been around for a while. Am off doing other things.)