I have a png that is 512*512 and 311kb. (grab it here… http://www.code-and-web.de/public/images/Competitor.png )
When creating a simple scene with this png as a display.newImage, a
print(" Texture Memory = "…system.getInfo(“textureMemoryUsed”))
…gives me an allocation of 1048576 (over a megabyte!).
The same happens with every image I load… it is accounted for 3-4X its real filesize…
Why?
What should I believe?
Any explanations?
[import]uid: 7356 topic_id: 2727 reply_id: 302727[/import]