Hi Guys,
This has been driving me crazy, I been building new levels for a corona game that I am working on. To gain the aesthetic feel that I would like in the game, I have placed up to 8 different layers of parrallax and art for the game. The first time I tried to play the build on my iPad, it crashed, giving me an error which when I googled, said that I am using too much texture memory.
To solve that, I reused the first half of my background layer, and flipped it, to have a mirrored effect background, thus reducing the amount of textures memory. In the simulator, it showed me that I reduced the texture memory by half, to 300 mb.
Again, I put it on device, and the level works halfway, before crashing the ipad again. Do I need to reduce the layers? Is there another way of fixing this without compromising the art and graphics? Here is a screengrab of the error from xcode when the game crashes and also the log
Thanks in advance guys!