Texture memory question

Hey, just a general question:

On what is the amount of memory taken by an image based on? The original file size, or the size to which it was scaled on the screen? [import]uid: 44037 topic_id: 28366 reply_id: 328366[/import]

See Tom’s answer here; http://developer.coronalabs.com/forum/2011/03/05/texture-memory-not-correct

It’s the loaded image (original file - not scaled) but he goes into a little more detail.

Peach :slight_smile: [import]uid: 52491 topic_id: 28366 reply_id: 114673[/import]

Thanks, Peach!
I sort of figured it out after some experiments with dynamic content scaling while monitoring texture memory. Using the correct image size has brought an increase of 30% in frame rate, so now I have to compensate… :slight_smile: [import]uid: 44037 topic_id: 28366 reply_id: 114716[/import]