Texture memory

Folks,

I’m building an app that uses a LOT of texture memory (about 180MB!). It works fine on my Android devices (HTC MyTouch 4, HTC Inspire, Kindle Fire).

It crashes on my iOS devices - and it seems to be a memory issue.

Ok, so this may be a dumb question, but does anyone know how to figure out how much texture memory a given device actually has available? And, therefore, how far I can push it before the app crashes?

There’s a lot of good stuff here about how to figure out how much texture memory an app is using, but that’s only half the story. How do I figure out how much TM I have to play with on a given device?

Thanks for your help… anyone…

[import]uid: 76436 topic_id: 23471 reply_id: 323471[/import]

this topic was talked about in this thread:
http://developer.anscamobile.com/forum/2011/12/28/max-texture-memory

-finefin [import]uid: 70635 topic_id: 23471 reply_id: 94206[/import]