Folks,
I’m building an app that uses a LOT of texture memory (about 180MB!). It works fine on my Android devices (HTC MyTouch 4, HTC Inspire, Kindle Fire).
It crashes on my iOS devices - and it seems to be a memory issue.
Ok, so this may be a dumb question, but does anyone know how to figure out how much texture memory a given device actually has available? And, therefore, how far I can push it before the app crashes?
There’s a lot of good stuff here about how to figure out how much texture memory an app is using, but that’s only half the story. How do I figure out how much TM I have to play with on a given device?
Thanks for your help… anyone…
[import]uid: 76436 topic_id: 23471 reply_id: 323471[/import]