TEXTURE MEMORY

A few questions about Texture Memory.

All my images for my App total 16.1 MB.

Does that mean my texture memory cannot go larger then that size(16.1MB)??

My first Scene uses  TEXTURE = 31.919109344482 MB   ??

If I load a blankScene with just my backGround from my first scene the TEXTURE = 29.569400787354 MB!  

This is a 1425x900 image that is 108KB

So how is that image stored as 29 MB??

This is the code for checking and printing texture image

print(  “TEXTURE = “…(system.getInfo(“textureMemoryUsed”) / (1024 * 1024) )…” MB” )

I read somewhere that we should keep texture memory under 25MB. Is this true??

How is this possible if I load one background image and its already 29MB texture memory used? my game runs 30mb=70mb of texture memory

Anyway, thanks for the help

Hi @burnsj002,

Please see the following guide which discusses texture memory in some further detail:

http://docs.coronalabs.com/guide/basics/optimization/index.html#texturemem

Take care,

Brent

Hi @burnsj002,

Please see the following guide which discusses texture memory in some further detail:

http://docs.coronalabs.com/guide/basics/optimization/index.html#texturemem

Take care,

Brent