A few questions about Texture Memory.
All my images for my App total 16.1 MB.
Does that mean my texture memory cannot go larger then that size(16.1MB)??
My first Scene uses TEXTURE = 31.919109344482 MB ??
If I load a blankScene with just my backGround from my first scene the TEXTURE = 29.569400787354 MB!
This is a 1425x900 image that is 108KB
So how is that image stored as 29 MB??
This is the code for checking and printing texture image
print( “TEXTURE = “…(system.getInfo(“textureMemoryUsed”) / (1024 * 1024) )…” MB” )
I read somewhere that we should keep texture memory under 25MB. Is this true??
How is this possible if I load one background image and its already 29MB texture memory used? my game runs 30mb=70mb of texture memory
Anyway, thanks for the help