My artist has created dozens of different sprites for various creatures, but he (understandably) named them similarly and put them into different sub folders. So now there are a lot of creatures who have shared names in their sprites, like idle1.png, idle2.png, attack1.png, attack2.png (for the different frames of the animation).
It seems I can’t just include them into the texture atlas - it will complain about duplicated uses.
It seems to me this problem can be solved if there was an option that prepended the sub folder (relative to the folder of the .tps file) name to the texture name, such that in the exported sprite sheet (for example, a plist) would read “subfolder1/subfolder2/attack1.png” etc.
Is this somehow possible with texturepacker? Or can I solve this problem another way without renaming all the sprites?
What complicates the problem is that these sprites are used in Spriter, so the animations in that project would have to be updated too.