We are using Texture Packer to process our spritedata but we are finding that we’re getting some strange artifacts along the border of sprites. Vertical lines that are maybe a pixel wide, then stretched - most noticeable when viewing a game on iPad.
Am running TexturePackerGUI.exe (Pro ver.2.2.0.2611) - running basic algorithm. Has anyone seen anything like this - or figured out the workaround/fix?
Thanks.
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