Please tell me there’s a way to do this…I have a hard time believing it’s not possible.
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I have a texture generated from Texture Packer. I want to load the texture and instantiate individual pieces…NOT animations…from the texture. Textures are perfectly valid places to put non-animated assets…please don’t tell me I have to create a bunch of 1-frame animations in order to make full use of textures.
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IF…and I mean IF…I do have to do that, tell me that newSpriteSet (or a variation of it) has a way to reference frames by name rather than index. Otherwise, how do people manage/update their textures without thoroughly screwing up their frame references??
I have seen NO examples of anyone using packed textures for anything other than animations, and in such cases they’re always pretty trivial.
Thanks in advance for any advice!
-John [import]uid: 29170 topic_id: 19605 reply_id: 319605[/import]
