Texture Packer + Physic Editor

Hi,

I’va used texture packer to animate a character running. And It works wells, but now I want to use the same character but applying physics, so I’ve tried Physics Editor but I don’t know how to handle the sprite sheet. Does anyone has used this two tools and have an example that want to share?.

Thanks in advance.

Best.

What i did was go to the main part of the sprite sheet and cut it out and put it into physics editor and made the custom shape and used it for the whole sprite sheet.

Good Luck!

Hi,

PhysicsEditor can’t work on sprite sheets (yet).

You have to use the single images you used to build the atlas. 

Best

Andreas

What i did was go to the main part of the sprite sheet and cut it out and put it into physics editor and made the custom shape and used it for the whole sprite sheet.

Good Luck!

Hi,

PhysicsEditor can’t work on sprite sheets (yet).

You have to use the single images you used to build the atlas. 

Best

Andreas