Texture scaling quality vs. Native Android scaling

I’m new to corona, but not new to Android development.

When developing natively, I would use “createScaledBitmap” to perform a high quality bitmap down-scaling to device-resolution and then cache the resulting bitmap for later runs so performance isn’t impacted.  This approach is recommended by google:

https://www.youtube.com/watch?v=HY9aaXHx8yA

There was not a lot of information about the scaler used by Corona, but from very initial testing, it seems to be unfiltered bilinear, while I was hoping to reach Bicubic/Lanczos scaling quality.

My question is two-fold:

  1. Is it possible to setup the scaler quality to use a better than default quality algorithm?

  2. Can I access Android’s “createScaledBitmap” from corona (there is also a comparable function in Windows)?