Texture Size / Memory Question (2048x2048 = 4096x1024 ?)

Hi there , I got a newbie question regarding to texture sizes & dimensions as I’m trying to have my app stay within bounds of the ‘most common’ devices texture limit per ImageSheet.

The question is, if the said device has a maximum texture size of 2048x2048, could I potentially use a image sheet that is sized at 4096x1024 ?

Am I bounded to the maximum length of 2048 pixels on either dimensions, when the device specifies a 2048x2048 texture limit ?

Or using a sheet sized at 4096x1024 is still OK, since it yields the same number of pixels and it should still counted as the same amount of memory which I believe is 16MB …

Thanks !!!

You are bounded on both sides.  If your device supports 2048, then the 4096 is too large.

Rob

darn … OK thanks Rob !

gotta split the sprites to multiple sheets :slight_smile:

You are bounded on both sides.  If your device supports 2048, then the 4096 is too large.

Rob

darn … OK thanks Rob !

gotta split the sprites to multiple sheets :slight_smile: