I have been reading that some people have been asking for filled triangles/quad. If that is to be implemented, I was wondering if it could be taken a step further,have the possibility of adding an image with some form of UV controls. If that is even possible?
I have a world that shatters apart,objects split creating complex polygon shapes …
I could attempt a form of texture mapping using whatever is there, not sure how efficient that will be.
[import]uid: 54840 topic_id: 13668 reply_id: 313668[/import]