Hello
,
I am currently making a pixel art game
To optimize the space of my spritesheet, I reduced my images by 50%.
So, in my game, I scale images x2
:scale(2,2)
For pixel art, I put TextureFilter at nearest
display.setDefault( "magTextureFilter", "nearest" )
display.setDefault( "minTextureFilter", "nearest" )
But with nearest, I have irregular pixels issues in all resolutions.
exemple with a sprite scaling 25px and a sprite 50px no scale :

What’s wrong ? 
Thanks,

