I am currently making a pixel art game
To optimize the space of my spritesheet, I reduced my images by 50%.
So, in my game, I scale images x2
For pixel art, I put TextureFilter at nearest
display.setDefault( "magTextureFilter", "nearest" ) display.setDefault( "minTextureFilter", "nearest" )
But with nearest, I have irregular pixels issues in all resolutions.
What’s wrong ?