Hi Andreas,
I am using the most updated version of TexturePacker Pro and I encounter the following problem with Corona:
When I publish a spritesheet and read the png from Corona SDK to show the graphics, if I make a change in my raw images and then press again refresh and publish in TP, the app can’t manage to write the whole texture in the file (png). I get the message “Failed to write texture to file /Users…” and the png is only partially produced.
So, each time I want to change something, then republish it with TP and test it again inside my game I have to firstly open the proper folder, delete the PNG file and then republish it, for the process to be properly fulfilled. This gets annoying and I wish there was a trick to bypass the delete step.
I suspect that corona, even with the game paused, keeps the png file bussy, so TP can’t write over it.
What I would propose as a solution, is an option to delete the files that TP is going to produce, in case they already exist (which happens every time you republish).
Could you take a look on this issue please?
Many thanks! [import]uid: 7356 topic_id: 3615 reply_id: 15914[/import]