The analytics library is not available on this platform and Could not load LuaLoader

I’ve tried to use ther analytics with Flurry, and when I test on Device when it requires the “analytics” library it gives a Warning: Could not load LuaLoader also, every time i try to log an event this warnign message appears: “analytics library is not available on this platform” what the heck?! I cannot use analytics neither on simulator nor device, then, what use it is supposed to have? I’m using build 1209 and I’m testing on an Android device.

Did you update your build.settings file to include the new plugin?  Flurry

ehmm… I didnt know now it was a plug-in, I should have read *all* of the release notes since my last build, i’m going to try it now, thanks!

just testing Android build and noting I am getting “WARNING: Could not load ‘LuaLoader’”  too.    Can I ignore this or will it cause a problem (e.g. with Flurry which I can’t tell straight away)

(I’ve got some Asset file warnings there too I’ll have to chase down)

V/Corona &nbsp;( 3975): \> Class.forName: network.LuaLoader V/Corona &nbsp;( 3975): \< Class.forName: network.LuaLoader V/Corona &nbsp;( 3975): Loading via reflection: network.LuaLoader I/Corona &nbsp;( 3975): CONFIG: USING remaining V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.licensing.google.LuaLoader V/Corona &nbsp;( 3975): \< Class.forName: CoronaProvider.licensing.google.LuaLoader V/Corona &nbsp;( 3975): Loading via reflection: CoronaProvider.licensing.google.LuaLoader I/Corona &nbsp;( 3975): CONFIG: USING remaining V/Corona &nbsp;( 3975): WARNING: Asset file "Default-Landscape\_2.png" does not exist. V/Corona &nbsp;( 3975): \> Class.forName: plugin.amplitude.LuaLoader V/Corona &nbsp;( 3975): \< Class.forName: plugin.amplitude.LuaLoader V/Corona &nbsp;( 3975): Loading via reflection: plugin.amplitude.LuaLoader V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.analytics.flurry.LuaLoader V/Corona &nbsp;( 3975): \< Class.forName: CoronaProvider.analytics.flurry.LuaLoader V/Corona &nbsp;( 3975): Loading via reflection: CoronaProvider.analytics.flurry.LuaLoader I/Corona &nbsp;( 3975): --\> PARTICLE SYSTEM READY. LET'S ROCK. I/Corona &nbsp;( 3975): --\> TEXT FX SYSTEM READY. V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.\_native.popup.social.LuaLoader V/Corona &nbsp;( 3975): WARNING: Could not load 'LuaLoader' V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.\_native.popup.social.LuaLoader V/Corona &nbsp;( 3975): WARNING: Could not load 'LuaLoader' V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.\_native.popup.social.LuaLoader V/Corona &nbsp;( 3975): WARNING: Could not load 'LuaLoader' V/Corona &nbsp;( 3975): WARNING: Asset file "widget\_theme\_android\_2.png" does not exist. &nbsp;

Dude, your proble is with native popup social, not with the flurry plugin

tks 

Did you update your build.settings file to include the new plugin?  Flurry

ehmm… I didnt know now it was a plug-in, I should have read *all* of the release notes since my last build, i’m going to try it now, thanks!

just testing Android build and noting I am getting “WARNING: Could not load ‘LuaLoader’”  too.    Can I ignore this or will it cause a problem (e.g. with Flurry which I can’t tell straight away)

(I’ve got some Asset file warnings there too I’ll have to chase down)

V/Corona &nbsp;( 3975): \> Class.forName: network.LuaLoader V/Corona &nbsp;( 3975): \< Class.forName: network.LuaLoader V/Corona &nbsp;( 3975): Loading via reflection: network.LuaLoader I/Corona &nbsp;( 3975): CONFIG: USING remaining V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.licensing.google.LuaLoader V/Corona &nbsp;( 3975): \< Class.forName: CoronaProvider.licensing.google.LuaLoader V/Corona &nbsp;( 3975): Loading via reflection: CoronaProvider.licensing.google.LuaLoader I/Corona &nbsp;( 3975): CONFIG: USING remaining V/Corona &nbsp;( 3975): WARNING: Asset file "Default-Landscape\_2.png" does not exist. V/Corona &nbsp;( 3975): \> Class.forName: plugin.amplitude.LuaLoader V/Corona &nbsp;( 3975): \< Class.forName: plugin.amplitude.LuaLoader V/Corona &nbsp;( 3975): Loading via reflection: plugin.amplitude.LuaLoader V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.analytics.flurry.LuaLoader V/Corona &nbsp;( 3975): \< Class.forName: CoronaProvider.analytics.flurry.LuaLoader V/Corona &nbsp;( 3975): Loading via reflection: CoronaProvider.analytics.flurry.LuaLoader I/Corona &nbsp;( 3975): --\> PARTICLE SYSTEM READY. LET'S ROCK. I/Corona &nbsp;( 3975): --\> TEXT FX SYSTEM READY. V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.\_native.popup.social.LuaLoader V/Corona &nbsp;( 3975): WARNING: Could not load 'LuaLoader' V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.\_native.popup.social.LuaLoader V/Corona &nbsp;( 3975): WARNING: Could not load 'LuaLoader' V/Corona &nbsp;( 3975): \> Class.forName: CoronaProvider.\_native.popup.social.LuaLoader V/Corona &nbsp;( 3975): WARNING: Could not load 'LuaLoader' V/Corona &nbsp;( 3975): WARNING: Asset file "widget\_theme\_android\_2.png" does not exist. &nbsp;

Dude, your proble is with native popup social, not with the flurry plugin

tks