The application does not have a valid signature

Hi,

I’m new here and may be missing something super obvious, but I just downloaded the trial Corona SDK and am trying to build a sample app to check out Corona. The app builds fine, I select 3.0 and use my Developer Provisioning Profile. However, when I go to install using either Xcode or iTunes I get the same error “The application does not have a valid signature”. The app builds fine, and I’ve confirmed that I’m using a “Development” profile rather than an Ad Hoc or App Store one. A Google search only came up with: http://www.onidev.com/2010/01/12/the-application-does-not-have-a-valid-signature/ which doesn’t seem relevant to my situation.

Any ideas? [import]uid: 6308 topic_id: 877 reply_id: 300877[/import]

Mmh,

the only idea I have is that the profile could be out of date (it lasts only 3 months) or not on your device anymore.

Cheers
Michael [import]uid: 5712 topic_id: 877 reply_id: 1955[/import]

did you add your provisioning profile to your iphone, not just the app?

i use xcode organizer. there you have two panes. the provisioning profiles panes and an app pane. see if you can see if your provisioning profile is installed on the iphone properly.

Carlos [import]uid: 24 topic_id: 877 reply_id: 1962[/import]

Hi guys,

I probably should have clarified: building a non-Corona project using my development or ad hoc profile from Xcode works perfectly. I’ve also verified that the same profiles are on the iPhone and in Xcode. Tried building to my iPad as a test as well (which also works fine with native Xcode builds) and received the same error. [import]uid: 6308 topic_id: 877 reply_id: 1963[/import]

I figured it out! It looks like the issue was due to the fact that I had both Xcode 3.2.2 and Xcode 3.2.3 installed (in separate directories). I guess Corona was building using the beta Xcode for some reason. Once I removed Xcode 3.2.3 Corona started giving an error that Xcode wasn’t installed, telling me that it must have been using that version. Reinstalled Xcode 3.2.2 and the problem was solved! [import]uid: 6308 topic_id: 877 reply_id: 2063[/import]

It’s not working for me, even with different provisioning profiles, all up to date by the way. Building using Xcode works nicely on apps developed there.

I am using Xcode 3.2.5, is it because it only works with 3.2.2?

[import]uid: 26474 topic_id: 877 reply_id: 18238[/import]

Make sure there are no spaces on the folders you’re building to. I usually just stick to the desktop. Hopefully that’s your problem. [import]uid: 10835 topic_id: 877 reply_id: 18253[/import]

Trick 1: POST to the DESKTOP. if that works, then you can go back and look at your folder structure. remove all spaces in file folders… [import]uid: 14136 topic_id: 877 reply_id: 19114[/import]

I just had this issue when building an app for a device for the first time.

It was definitely the space in the auto-generated default output folder name. [import]uid: 11974 topic_id: 877 reply_id: 19277[/import]

I can Confirm that this was my Issue. My Game name has a space in it, and building the code to a subfolder under that directory caused the issue.

I built to desktop, and everything was fine. Anyway, just replying to add credit to this being the solution. Thanks!

Bug Report? [import]uid: 13801 topic_id: 877 reply_id: 21866[/import]

It’s not working for me.
I’m using Xcode 4.0

Help me.
[import]uid: 47284 topic_id: 877 reply_id: 29489[/import]

I found that code signing of Xcode does not support network account.
– Advanced UI + Graph for Corona® | Website | Forum (https) | See: [import]uid: 11385 topic_id: 877 reply_id: 31969[/import]

I am on XCode 4 and was stuck in the same issue.

Removing space in the build folder worked for me. The ouput folder was Desktop as suggested.

Thanks! [import]uid: 41983 topic_id: 877 reply_id: 45187[/import]