> Is it possible for you to draw colored rectangles instead and then to see if the gaps exist still?
Did that, can’t see the black gap on actual device anymore.
> Is this a game or a business/other app?
A game
> It is pretty rare to use adaptive scaling for games
I didn’t know that, I use it mostly to make the unit (virtual pixel) easier to reason about, and it takes the pain out of supporting different resolution, since I already make my UI sort of responsive (as in responsive web design).
> If you try it, remember to set this line to match your ‘target resolution’
Did this too, seems promising on simulator, but 1px black gap still show up in actual device.
The problem looks like this on device (not all tiles are affected…)
