Hi,
My collision event is not detected when “player.isSensor = true and player.isBullet = true” are “activated”.
I need my object to be a sensor,because I don’t want it to move when it colides with another object.Here’s the code:
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Thanks,
Bogdan
local player = display.newImageRect ("newplane.png",80,65) player.x = 50 player.y = 250 physics.addBody (player,"dynamic") player.isSensor = true player.isBullet = true sceneGroup:insert (player)