The display.save() case. Works?

Hi everybody. I’m now creating another game and i need temporary PNG32 alpha to create some stuff. Is mandatory for me

I’ve seen a post from July where someone wants the same and i dont know if it’s solved today and we can save display objects with alpha transparency outside the main screen. Like for example the bitmap data object in adobe flash professional ( since Macromedia Flash 8 you can save bitmap data).

I dont know if there’s still a problem with android framebuffer to dump the bitmap data, can someone tell me something? Is working now and not documented on API ?

Thanks a lot

[import]uid: 55808 topic_id: 19142 reply_id: 319142[/import]

display.save() should work consistently between iOS and Android now :slight_smile: [import]uid: 52430 topic_id: 19142 reply_id: 73878[/import]

Yes, it works jb, i was only asking about png transparency feature on display.save() that is still under development as far i know. [import]uid: 55808 topic_id: 19142 reply_id: 73886[/import]