Hi everybody. I’m now creating another game and i need temporary PNG32 alpha to create some stuff. Is mandatory for me
I’ve seen a post from July where someone wants the same and i dont know if it’s solved today and we can save display objects with alpha transparency outside the main screen. Like for example the bitmap data object in adobe flash professional ( since Macromedia Flash 8 you can save bitmap data).
I dont know if there’s still a problem with android framebuffer to dump the bitmap data, can someone tell me something? Is working now and not documented on API ?
Thanks a lot
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