The 'gameNetwork' library is not available on this platform

Hi, I`m developing an aplication corona that use Google play Game Service.

I used the following tutorial as example http://coronalabs.com/blog/2013/06/25/tutorial-introducing-google-play-game-services/.

My application login is successful, but when i try to set High Score not working.

I have the next code:

 local myScore = 100

 local myCategory = “com.yourname.yourgame.highscores”

 if ( system.getInfo( “platformName” ) == “Android” ) then

    --for GPGS, reset “myCategory” to the string provided from the leaderboard setup in Google

    myCategory = “My ID”

 end

 gameNetwork.request( “setHighScore”,

 {   localPlayerScore = { category=myCategory, value=tonumber(myScore) },

     listener = postScoreSubmit

 } )

I debugged the aplicaction in the device and show the next message:

“The ‘gameNetwork’ library is not available on this platform”

My subscription is basic, according to this link http://docs.coronalabs.com/daily/plugin/gameNetwork-google/

have gameNetwork.

Please help me in this problem.

Greetings!!!

I have the same problem please help in anyway!

Please post your build.settings file please.

Rob

my problem is similar, when i run the app on my phone it shows me the google play games login screen and then goes to my game, when you lose the game it prompts with a highscore button that when pressed calls on the showLeaderboards() function but then does nothing. what do you think my problem is? here is my build.settings

settings = { android = { googlePlayGamesAppId = "759788289728" --long App ID number (use yours!) }, plugins = { --key is the name passed to the Lua "require()" ["CoronaProvider.gameNetwork.google"] = { --required! publisherId = "com.coronalabs", }, }, orientation = { default = "landscapeRight", supported = { "landscapeRight" }, }, androidPermissions = { "android.permission.WRITE\_EXTERNAL\_STORAGE" }, iphone = { plist = { UIPrerenderedIcon = true, UIApplicationExitsOnSuspend = false, UIStatusBarHidden = true, CFBundleIconFile = "Icon.png", CFBundleIconFiles = { "Icon.png" , "Icon@2x.png" , "Icon-72.png" }, }, }, }

I have the same problem please help in anyway!

Please post your build.settings file please.

Rob

my problem is similar, when i run the app on my phone it shows me the google play games login screen and then goes to my game, when you lose the game it prompts with a highscore button that when pressed calls on the showLeaderboards() function but then does nothing. what do you think my problem is? here is my build.settings

settings = { android = { googlePlayGamesAppId = "759788289728" --long App ID number (use yours!) }, plugins = { --key is the name passed to the Lua "require()" ["CoronaProvider.gameNetwork.google"] = { --required! publisherId = "com.coronalabs", }, }, orientation = { default = "landscapeRight", supported = { "landscapeRight" }, }, androidPermissions = { "android.permission.WRITE\_EXTERNAL\_STORAGE" }, iphone = { plist = { UIPrerenderedIcon = true, UIApplicationExitsOnSuspend = false, UIStatusBarHidden = true, CFBundleIconFile = "Icon.png", CFBundleIconFiles = { "Icon.png" , "Icon@2x.png" , "Icon-72.png" }, }, }, }