The journey begions....

Hi all

As an aside to daily IT management I wish to learn and apply programming to mobile devices. So here I am, I have download the Corona SDK and an editor called Outlaw. So I am right at the beginning. I have a copy of Learning Mobile Application Development with Corona SDK by Brian G Burton.

One question though, does Outlaw replace the SDK editor? or do you write code in the editor and run it up in SDK? I would like t0o get my setup right, seems to be a lot of 3rd party software and plugins to drown in. So any tips on setting up greatly appreciated.

Kind regards

Joe

Hi Joe,

Welcome to Corona! You’ve found a good resource for starting the learning process (Brian Burton’s book).

As for IDEs and text editors, ultimately it depends on the developer. Many people use Corona Editor, but there are other options available and you’ll need to discover which one works best for you. Some developers (myself included) don’t even use an IDE, but instead rely on a basic text editor with Lua text-coloring. In the end, the concept is approximately the same: you write your code in an IDE or text editor and then “simulate” it through the Corona Simulator. Then, when you are ready to test on actual devices, you build the project and deploy it to those device(s).

If you have any further questions as you get going, don’t hesitate to ask. :slight_smile:

Best regards,

Brent Sorrentino

Joe, regarding IDEs, I have tried several and Outlaw was actually my least favorite. :frowning: As Brent has stated, though, it really depends on your personal taste. I found that when I first started with Corona SDK the easiest IDE for me to get started with was the Corona Editor which is just a lightweight plugin for Sublime (https://coronalabs.com/products/editor/). In the past month or so, I have switched over to using the ZeroBrane editor since it has more features like debugging and variable-renaming (http://studio.zerobrane.com/). Furthermore, ZeroBrane is in active development. It does not appear to me that Outlaw has been updated in a while.

The other editor I tried was Lua Glider (http://www.mydevelopersgames.com/Glider/). It is similar to ZeroBrane in that it’s in active development and has advanced features like debugging and variable-renaming. The part that bothered me about it though is that Glider is based on a Java IDE framework so lots of the menu options in Lua Glider don’t even apply to Corona development.

Just my two cents. I hope you find this helpful in making your decision.

Thanks Jerejigga

I went for Zerobrane and I am off and running…

I’ll dissapear for a few months now, do my study and see what I can learn and come up with.

Cheers

Joe

Hi Joe,

Welcome to Corona! You’ve found a good resource for starting the learning process (Brian Burton’s book).

As for IDEs and text editors, ultimately it depends on the developer. Many people use Corona Editor, but there are other options available and you’ll need to discover which one works best for you. Some developers (myself included) don’t even use an IDE, but instead rely on a basic text editor with Lua text-coloring. In the end, the concept is approximately the same: you write your code in an IDE or text editor and then “simulate” it through the Corona Simulator. Then, when you are ready to test on actual devices, you build the project and deploy it to those device(s).

If you have any further questions as you get going, don’t hesitate to ask. :slight_smile:

Best regards,

Brent Sorrentino

Joe, regarding IDEs, I have tried several and Outlaw was actually my least favorite. :frowning: As Brent has stated, though, it really depends on your personal taste. I found that when I first started with Corona SDK the easiest IDE for me to get started with was the Corona Editor which is just a lightweight plugin for Sublime (https://coronalabs.com/products/editor/). In the past month or so, I have switched over to using the ZeroBrane editor since it has more features like debugging and variable-renaming (http://studio.zerobrane.com/). Furthermore, ZeroBrane is in active development. It does not appear to me that Outlaw has been updated in a while.

The other editor I tried was Lua Glider (http://www.mydevelopersgames.com/Glider/). It is similar to ZeroBrane in that it’s in active development and has advanced features like debugging and variable-renaming. The part that bothered me about it though is that Glider is based on a Java IDE framework so lots of the menu options in Lua Glider don’t even apply to Corona development.

Just my two cents. I hope you find this helpful in making your decision.

Thanks Jerejigga

I went for Zerobrane and I am off and running…

I’ll dissapear for a few months now, do my study and see what I can learn and come up with.

Cheers

Joe