I thought upgrading to latest build would be better but its just got worse. Since upgrading, every time I try to build a package, the whole simulator closes without any errors or warning.
I have to attempt it more than 15 times before it works
Now, it just hangs and displays the closing app sign
Can you provide more information about the problem? What target are you building for? What was the last build that you did not see this issue in? Can you post what is in your console?
OK noticed something interesting, in my game.lua file I referenced a music filename that did not exist because I did not need it anymore. But previous version never crashed, all it would do is log it that the file does not exists but this new version both logs on console and crashed
Can you narrow down the crash to any one call? Try adding print statements before and after suspected crash points come up.
Which audio APIs are you using that you think are causing a crash? I tried to crash our audio libraries here locally, and could not reproduce the issue.
Can you provide more information about the problem? What target are you building for? What was the last build that you did not see this issue in? Can you post what is in your console?
OK noticed something interesting, in my game.lua file I referenced a music filename that did not exist because I did not need it anymore. But previous version never crashed, all it would do is log it that the file does not exists but this new version both logs on console and crashed
Can you narrow down the crash to any one call? Try adding print statements before and after suspected crash points come up.
Which audio APIs are you using that you think are causing a crash? I tried to crash our audio libraries here locally, and could not reproduce the issue.