the number of Level txt. files

My game editor opens each file as"level1.txt" …“level 2.txt”…  ect  …(READ ONLY)

My question is. I want 310 levels for my game. Is there a max limit on how many files can be in the resource.Directory? Or should I make all the levels into one file? 

For me it seems very easy to code the editor to open one file for each level. Coding all the levels into one file would be more complex because my levels are dynamic in size – does it make a difference how I do it?

Is it worth it to code all the levels into one file – or does it make a difference?

Thanks!

I don’t believe there’s a limit for file that you’ll run into – and from a workflow standpoint I think a separate file for each level makes sense when working with hundreds of levels. For a few dozen levels, depending on how much data is in each level, one file might make sense.

 Jay

Thanks for the help Jay.

I don’t believe there’s a limit for file that you’ll run into – and from a workflow standpoint I think a separate file for each level makes sense when working with hundreds of levels. For a few dozen levels, depending on how much data is in each level, one file might make sense.

 Jay

Thanks for the help Jay.