the perspective camera

Hey there fellow developers

I’ve come across the perspective camera on the share code page, I also found in the comments there was a zoom gesture as well.

I tried implementing this in the physics test sample that corona provides and it was fine getting it to follow the objects and what not.

but with my game I’m trying to implement a camera display object that follows the player but requires movement with a separate joystick.

the camera object is basically invisible while it follows the player but when it is under control of the camera stick it will become visible so it gives the player some indication of what they’re controlling.

however when I implement this into the game of mine with a 3000+, 1200+ sized level and set all x, y properties to the player it sets the camera all the way up to the top left.
 

printing the camera and guy locations are exactly the same…

is there meant to be a view I’m meant to set the level to? let the camera know the bounds or anything? because what should seem simple has turned out to be quite disastrous 

is there meant to be a view I’m meant to set the level to? let the camera know the bounds or anything? because what should seem simple has turned out to be quite disastrous