The sample code with minor adjustments worked fine for me!

The sample code with minor adjustments worked fine for me! Amazon approved the update in 4 hours.

–amazon iap code

    function transactionCallback( event )

    – Log transaction info.

    print("transactionCallback: Received event " … tostring(event.name))

    print("state: " … tostring(event.transaction.state))

    print("errorType: " … tostring(event.transaction.errorType))

    print("errorString: " … tostring(event.transaction.errorString))

    local productID= event.transaction.productIdentifier;

    if event.transaction.state == “purchased” then

        print("Product Purchased: ", productID)

        saveValue( level2Filename, “full” )

        gameStyle = loadValue( level2Filename )

    elseif  event.transaction.state == “restored” then

        print(“Product Restored”, productID)

         saveValue( level2Filename, “full” )

        gameStyle = loadValue( level2Filename )

    elseif  event.transaction.state == “revoked” then–“refunded”

        print(“Product Refunded”)

    elseif event.transaction.state == “cancelled” then

        print(“Transaction cancelled”)

    elseif event.transaction.state == “failed” then        

        print(“Transaction Failed”)

        if store.availableStores.google then

        restorer.isVisible=true;

        end

    else

        print(“Some unknown event occured.  This should never happen.”)

    end

    – Tell the store we are done with the transaction.

    – If you are providing downloadable content, do not call this until

    – the download has completed.

    --store.finishTransaction( event.transaction )

    gameStyle = loadValue( level2Filename )

end

local function purchaseItem(event)

if store.availableStores.apple then

    store.init(“apple”, transactionCallback)

elseif store.availableStores.google then

    --make sure you add { } around your product id as you need to send a table value… not a string!

    store.init(“google”, transactionCallback)

    store.purchase( {“fullgame”})

elseif system.getInfo(“targetAppStore”) == “amazon”  or system.getInfo(“environment”) == “simulator” then 

    store = require “plugin.amazon.iap” 

    store.init(  transactionCallback ) 

    print("The currently logged in user is: ", store.getUserId())

    store.restore() 

    --[[if store.canLoadProducts == true then 

        store.loadProducts({“my_sku”}, loadProductsListener) 

    end ]]–

    if store.isSandboxMode() == true then 

        store.purchase(“my_test_sku”) 

    else 

        store.purchase(“fullGame99”) 

    end 

end

purchase:addEventListener( “tap”,purchaseItem)